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A new update has been released! This one comes with traps, new placeables and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.

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Click here[blog.conanexiles.com] to read the latest Dev Blog for this week's patch! In it, we explain more about the new placeables and traps.


Patch changelog:
 

TLDR
  • NEW CONTENT: Added several new placeables to existing feats (see below)
  • NEW CONTENT: Added new feats which unlock new placeables (see below)
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  • EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
  • EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
  • EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
  • EXPLOIT FIX:: NPCs should no longer die when you walk back to them
  • EXPLOIT FIX:: Low client framerate no longer boosts movement
  • Fixed a client crash related to receiving a message when chat window is closed
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
  • Fixed an instance where continuing a local game would sometimes crash the client
  • Rocks should now crumble like they're supposed to when harvesting
  • Player is no longer knocked back after destroying an NPCs shield in combat
  • Fixed a problem where transitioning from water could cause a client-server desync
  • Fixed a problem with adding to existing buildings after creating/joining a clan
  • Falcata can now damage T1 buildings
  • Fixed issues with extreme NPC tilting on uneven surfaces

 

Performance and Tech Fixes
  • Animation performance optimizations for monsters on client and server.

 

General Bug Fixes and Improvements
  • EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
  • EXPLOIT FIX: Fixed another instance of players being able to build floating bases
  • Fixed a client crash related to receiving a message when chat window is closed
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
  • Avatar tokens should now decay like normal
  • Falcata should now do damage to T1 buildings, like normal
  • Falcata recipe should now require Master Craftsman feat
  • Players can now build under waterfall cave again
  • Fixed an instance where continuing a local game would sometimes crash the client
  • Walking in water should now sound like walking in water
  • Last Shaleback egg in stack should now degrade like normal
  • Candlestick now has an actual candle in it
  • Skeletons should now give proper resources when harvested (including skulls)
  • Breaking equipment should no longer unequip surrounding players
  • Fixed another instance of T1 foundations remaining in place after upgrading to T2. 
  • Fixed an area where players could swim and drown on land
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
  • Updated the graphics for tooltips.
  • Updated the scrolling bar graphics
  • Rocks should now crumble like they're supposed to when harvesting
  • You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
  • Plants should no longer be harvestable by tools
  • Shift + Delete should now work on all placables again
  • Locusts should now drop venom glands
  • Fixed instances of NPCs tilting when moving around
  • Fixed an instance where placables would disappear
  • Fixed a problem with adding to existing buildings after creating/joining a clan
  • Quickly dropping several items from the inventory should no longer spawn extra empty loot bags

 

Balance and Gameplay Fixes
  • Player is no longer knocked back after destroying an NPCs shield in combat
  • Fixed an instance where players could get stuck in Relic Hunter City
  • Make fleeing NPCs respond better
  • Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
  • Added map zoom & pan
  • Fall damage has been rebalanced to a more realistic level. This will help to prevent certain exploits as well as in preparation for the climbing system and associated defenses.
  • EXPLOIT FIX: NPCs should no longer die when you walk back to them

 

Visual Improvements
  • Animation performance optimizations for monsters on client and server.
  • Improvements to dodge animation
  • Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
  • Moved the "Teaches" text outside the box and aligned to center

 

Text and Localization
  • Added item descriptions in Japanese

 

Mods
  • Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
  • Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
  • Check out our new Wiki page on "Modding DataTables and Components[conanexiles.gamepedia.com]". An in depth guide on how to mod items.

 

Cinematics
  • Added more spoopy ghosts to the game

 

KNOWN ISSUES:
  • It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
  • A couple of NPCs in certain camps will not react to attacks. This will be fixed in a future update.


 

New placeables
Placeables:  
Explosive Trap Part of EXPLOSIVES feat. Does poison damage when stepped on
Dust Trap Part of EXPLOSIVES feat. Does poison damage when stepped on
Large fireplace Works like a campfire. Small campfire is cheaper and has 5 slots. Large campfire has 10 slots. Bonfires have 15 slots
Players can now craft folded bed and Stygian bad Added to already existing BEDMAKER feat
Statue of Guidance Part of the HIGH PRIEST OF MITRA feat
Pillows Decorative placable, part of new PILLOWER feat
Rawhide bedroll can now be crafted by players Added to APPRENTICE CRAFTSMAN feat
Players can collect the skulls of their enemies and put them on spikes SKULL TAKER feat needed. Learn by interacting with skull totem
Baby kappa decoration Made with kappa heads and shells, part of new APPRENTICE TAXIDERMIST feat
Players can now craft barrels Part of existing KEG feat
Fouble bed Part of BEDMAKER feat
Candlestick Decorative placeable and a good source of light. Part of CHANDLER feat
New benches Added to LOG BENCH feat
New chairs Added to WOODEN CHAIR feat
Drum w/sound effect Decorative placeable, new DRUM feat needed
More pottery Decorative placeable, added to POTTERY feat
New tables Part of TABLEMAKER feat
Large carpet Added to CARPETMAKER feat
Set snake idol Part of the HIGH PRIEST OF SET feat
Set brazier Part of the ACOLYTE OF SET feat. Decorative and a source of light
Protected torch Tier 2 standing torch, part of FIREMAKER set
Large Darfari wind chimes Decorative placable, part of DARFARI WIND CHIMES feat. Acts as a sandstorm warning
Trophies: bat demon, crocodile, hyena, kappa, king kappa, undead kappa, undead hyena, serpent people Added to existing and new hunter feats

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix (18.05.2017)


Hear ye! Hear ye! Fresh hotfix, straight from the source.

Please restart your games and update your servers to make sure you're on the latest version.
 

Patch Notes
  • Disabled some console commands that can crash the server.
  • Wooden Bowl requires stone instead of wood
  • You can now sit on Wooden Bench placeables
  • Feats learnt from Dregs dungeon and other sources are no longer lost on feat reset
  • Fixed problems with emotes causing human NPCs to not attack you
  • Religious tables properly teach you emotes again

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix 13.06.2017

We've released a new hotfix. Please restart your game clients to make sure you have the latest version.
 
Patch Notes
  • Fixed a case where you could visually throw an orb even though you were out of orbs
  • Spiders and Archers target correctly now
  • DirectConnect now works properly again

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Update 28: Climbing is here!


A new update has been released! This one includes the anticipated climbing mechanic, exploit fixes, map icons, and much more. Please restart your games and update your servers to make sure you're on the latest version. See HERE[blog.conanexiles.com] for our official blog post on this update
 

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YouTube™ Video: Conan Exiles - Update #28: Climbing, Exploration, and Unreal 4.15 Engine Upgraded 
Views: 25,302
UPDATE #28 FOR CONAN EXILES IS OUT NOW! Learn more on www.conanexiles.com Update #28 introduces the climbing system, allowing you to scale buildings, city walls, trees, and even mountains!


 

TL;DR
  • Added new climbing mechanic- You can climb any surface as long as you have enough stamina available. If the player gets hit while climbing he will fall. You can build items that improve you climbing abilities.
  • Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly/ spiders in the cave no longer get spawned instantly after the player kills them.
  • Reptile hide should now be harvestable with daggers.
  • The stack size for meat has been increased to 20, previously was 10.
  • We've fixed multiple environment collisions, where the player was able to build inside the cliffs 
  • You can no longer exploit the Thralls by placing them inside placeables
  • We've reduced the amount of XP required to level up by 20%.

 

Balance and Gameplay Fixes
  • Player can now place building blocks underwater 
  • Balanced the damage dealt by explosive jars; this means that far objects hit by the explosion will take higher damage than before
  • Reptile hide should now be harvestable with daggers
  • Machines that require burnable fuel now accept branches as fuel
  • The stack size for meat has been increased to 20, previously was 10.
  • Gruel now weights 0,1 instead of 0,3
  • Being over encumbered will now allow movement at a limited movement speed. It still applies stamina penalties based on the amount of encumbrance.
  • Changed the amount of XP given to the player when discovering a new location; the more you explored the more you get 
  • Fixed some of the issues related with player state after logging off
  • Explosive Jars no longer requires a level 30 feat to learn
  • Arrows now cause shields to lose durability when hit
  • Added double tap to initiate a dodge action
  • Fixed exploit where a player could glitch through walls by using a specific console command.
  • Using armor no longer dampens the players fall damage.
  • We've made changes to the recopies for the Abysmal Sword and Abysmal Dagger
  • Abysmal Fangs now have a higher drop rate than before
  • Stonebrick gate and Gateway items no longer can be crafted instantaneously.
  • Players now get XP by discovering new locations on the map.
  • We've reduced the amount of XP required to level up by 20%.
  • We've improved the camera when using the bow

 

General Bug Fixes and Improvements
  • Broken highway no longer triggers multiple times for all the players on the server
  • Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly; spiders in the cave no longer get spawned instantly after the player kills them.
  • Fixed an issue where sometimes rotating the building placement would give an invalid placement message
  • Bug fixes and improvements with peaceable objects
  • Added new map icons for vista, ruins and player corpse.
  • The map now gets populated with the locations that the player discovers
  • Player no longer gets blocked in crouched mode after taking damaged while crouched
  • Fixed various audio issues: some sounds wouldn't trigger, or trigger the wrong sound.
  • Added option to change or remove the player crosshair/dot.
  • Added new visual pop-ups to inform players of new discovered locations
  • Fixed an issue where player could not build attached foundation down a slope
  • Fixed an issue where a foundation could not be placed in front of a door frame.
  • Fixed an issue where sometimes recreating a new character would start the game close to the river.
  • Fixed issue where sometimes NPCs were not able to run.
  • NPCs and player nametags are shown when getting close to them
  • Fixed certain emotes that would not trigger correctly while in first-person mode. 
  • Changed the crouch mechanic: now the player has the option to toggle it instead of pressing crouch button constantly.
  • Added a new visual effect when the player gets hit while using the inventory.
  • Fixed a small issue where a player in some instances could walk underwater.
  • The revert countdown timer in the settings screen can now be dismissed with the ESC key without affecting the desired selection.
  • Fixed an issue where Yog could fly above a Tier 3 shrine’s shield and destroy it.
  • Players can no longer get unlimited orbs by splitting them within containers
  • Upgrading the Shrines no longer creates a zone where the player cannot build.
  • The elevator now has a maximum vertical distance that it can be built
  • We've fixed multiple environment collisions, where the player was able to build inside the cliffs 
  • Fixed an issue where sometimes the player could make the altars float in the air
  • You can no longer exploit the Thralls by placing them inside placeables.
  • Poisonous Spider attack now has poisoned projectiles that stack on hit.
  • Yog avatar no longer gets stuck while performing dive attack
  • Fixed an issue where sometimes the "This Land is already Claimed" would overlap with the stats, preventing the player from clicking on attributes to raise them. 
  • Fixed the issues with the triangle foundation placement system.
  • Fixed an issue where the single player server wouldn't save the settings made during the game hosting section.
  • We've fixed an issue where sometimes during the logging process the player might fall through the world.

 

Cinematics
  • Fixed issues with some cinematics not triggering.

 

Server Settings
  • Fixed some issues where a player could be killed while offline.
  • Added an option to set the maximum ping allowed for a player to be able to connect to the server
  • Fixed the issue where the "Disconnecting from Server" dialog wouldn't disappear when returning to main menu.

 

Text and Localization
  • Small text fixes and corrections

 

Visual Improvements
  • We've made improvements to some emote animations while in crouch mode.
  • Fixed an issue where sometimes the blood splatter on the character wouldn't disappear
  • New particle effects for the altars, so that the player could spot them faster.
  • We've implemented high quality icons for different type of locations that the player can discover.
  • We've changed some of the icons in order to better reflect the actual items.
  • We've improved the look and the feel of the map, you can also zoom in and out now.
  • You can now get more information from a map icon by simply hovering the mouse pointer over it.
  • We've fixed the issue where the player could not scroll in the Clan Roster page
  • Small visual touches were made to the main menu interface.

 

Known Issues
  • If you experience graphical artifacts or crashes when running the game at non-standard resolutions then change your resolution from the main menu when starting the game
  • If running the game in borderless fullscreen mode on a multi-monitor setup, the game client may default to the same screen always. Switch to fullscreen or windowed mode instead
  • The mountaineer NPC who teaches you to craft climbing gear has no audio or voice. This is part of his backstory -he is a mute!

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix (19.07.2017)

A hotfix is out! Make sure you restart your clients and make sure you have the latest update. 
 
Patch Notes
  • Fixed an issue with MaxPingAllowed
  • You can no longer build while climbing
  • You now enter 3rd person view when climbing
  • Several server optimizations related to placeables and buildings
  • Fixed a case where the avatar defense dome would disappear on server restart

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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The Frozen North is now available!

Shake the sand from your boots and grab your fur coat: you can now travel north! With this update, we are introducing an entire new region for you to discover and enjoy, making the game bigger and better than before. 
 

Check out the Frozen North launch trailer and our Dev Blog Here[blog.conanexiles.com].
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YouTube™-video: Conan Exiles - The Frozen North Launch Trailer 
Visningar: 4,321
THE FROZEN NORTH free expansion update is OUT NOW on both PC and Xbox One! For more information, check out http://www.conanexiles.com/thefrozennorth The Frozen North is a huge, new expansion update...




This frosty biome comes with new types of weather such as rain and snow if you want to escape the scorching sun and sandstorms. Beware, however, that with our newly implemented temperature system, you will need to be prepared for both! Be sure you have ample heavy clothing to warm yourself in the mountains, and light clothing in the desert. We have over 20 new dye colors as well, so you can travel in stlye or sport your clan's colors. 

Along with armor, you will also need to be well armed. Be on the lookout for new types of weapons and weapon materials like star metal. A new region means new monsters and wildlife including wolves, bears, frost giants, mammoths, and many more! 

Further protect yourself from the elements and dangers by building your shelter with new resources such as black ice. Take note that the type of matieral you use is important for which environment you're building in! Building has been made easier by learning building pieces in tiers, rather than individually. After completing your structure, you can select new furniture and items to decorate your home with such as ice boxes, stoves, and other machines to help you survive. Outdoors, you can place beehives and fishing traps to gain honey and oil. 

If you're in need of more supplies or looking for more action, you can enter the newest dungeons like the Abandoned Keep; make sure you are prepared for what awaits you at the end. This update also includes the new avatar, Ymir: Lord of Storm and War. Take control and decimate villiages and forts with his mighty battle-axe! We don't want to spoil everything there is to see in this update, so bundle up and head on out!
 

Important Patch Notes
  • If you are an admin you can use CTRL- RMB on the map screen to teleport to that location
  • Fixed an instance where placing doors or elevators was impossible.
  • Fixed a problem with thrall placement and intersection with wall
  • Grass/foliage is no longer missing in certain areas
  • Thralls are no longer invisible while on a station
  • Non-guild members can now interact with chairs and benches
  • You can no longer prevent fall damage when logging out.
  • Dancer thralls no longer show as "bad entry" when picked up.
  • Raised shields now correctly prevent damage from NPCs.
  • Consumables now display spoil times
  • Fixed an instance where crashing occurs when taking a thrall out of a station
  • Adjusted spider ranged attacks
  • Adjusted spider respawn rates
  • T3 Set temple base now stays the same size as a T2 to prevent space issues
  • Fixed an instance where T3 Mitra Altars were floating above ground
  • Known locations of floating rocks have been fixed. BUT: if anyone notices any others please let us know the location!
  • Machines now correctly stop using fuel when the last object is crafted.
  • You can no longer loot things that should not have loot. 
  • Fixed instances where thralls have missing armor/limbs. 
  • You now gain XP from repairing
  • Radius of claimed land has been reduced.
  • Adjusted decay rate for T1 buildings
  • Fixed an issue with looting containers on official Blitz servers.
  • Adjusted sounds of footsteps and impacts
  • Hand torch now has sound
  • Adjusted collision with Mitra fountain statue
  • Fixed cases where UI didn't disappear when in vanity mode
  • Fixed instance where some food would not decay
  • Filled in inescapable hole in The Black Keep
  • Some cases where NPCs would spawn underwater has been updated
  • Placeables no longer stick to your mouse when there is no more of that type to be placed.
  • Losing connection to a server now kicks you back to the main menu
  • Humanoid NPC difficulty level has been adjusted
  • Bindings now correctly showon Thrall feet
  • Adjusted loot and items from drops
  • Crosshair aim for the bow is no longer offset
  • Fixed an issue where killing certain exile NPCs would crash a server.


In addition to these patch notes, we have over 2,000 changes made to the game, many to do with the new expansion. We aren't able to list each and every one of them out, but these should make for a better playing experience.
 

Known Issues
  • While building the building piece brush can snap to a building at an inverted rotation from what is intended. Snapping to another location will fix this for now. This will be fixed in the next patch
  • Investigating issues with being able to remove the crude wooden bowls when placed.
  • Some thralls have crafting station bonuses that are too small to be interesting. This will be changed and updated during the upcoming thrall revamp.
  • When you log in to the game, there are cases where you may have missing body pieces or hair, reequipping your armor pieces should fix this
  • While building, the building piece brush can stay at the location you just placed a building piece.
  • If you pick Ymir as your god in character creation, the Ymir T1 feat is not unlocked. This will be fixed in the first patch
  • Thralls will attack any knocked NPCs who you are dragging back to base. This will be fixed in the first patch. Workaround: Put your thralls into containers or far away when capturing new NPCs
  • The new machines (Fluid Press etc) display the old diagram for camp fire. We are working on a fix
  • Inside of new T2 buildings (Insulated wooden wall) has a flickering texture problem. We are currently investigating a fix.
  • Inside of new T3 building (black ice-reinforced wall) has a flickering texture problem. We are currently investigating a fix.
  • If you climb or sprint after fighting using the new weapons (star metal, black ice, cimmerian hardened steel), you may stop dealing damage. Workaround is to unequip and reequip the weapons after climbing/sprinting to deal damage again. We are working on a fix.
  • Some types of undead in the new biome may deal incorrect damage. We are working on a fix.

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix (17.08.2017)

A new patch is out! This will fix up Ymir and some other gameplay issues. This particular patch was made before release of the recent expansion so it doesn't focus on optimization. We are still looking into crashes some players are reporting as well as certain servers that seem to be disappearing from the server list. For now, we are manually fixing them. We'll focus on fixing bugs as well as issues from feedback on this last update for the future patches!

Helpful Notes: 
-If you have troubles with keybindings, see this thread:
http://steamcommunity.com/app/440900/discussions/0/1470842897552603127/
-Putting weapons/tools away when sprinting is intentional.
 
Patch Notes
  • Ymir altar feat is now correctly unlocked at character creation when picked.
  • Certain meshes were missing from weapons. These have been added back.
  • On PvP servers you can now damage other player's buildings.
  • Serverlist now properly displays G-portal logo
  • Journey Steps now properly complete
  • Journey Chapter 1 now completes correctly
  • Death Knight no longer tilts when walking down slopes
  • You now correctly receive Map Discovery notifications.
  • You now also correctly receive Journey notifications
  • Fixed an issue with some foundations not properly upgrading
  • Buildings can be placed easier in certain scenarios-especially when using a controller
  • Fixed envious AI - your Thralls no longer attack unconscious NPCs which you are dragging home to break on wheel of pain!
  • Easier to connect to a dedicated server
 
Known Issues
  • New Tier 2 and Tier 3 buildings as well as other wood buildings have a texture/shadow problem. We are currently investigating.
  • The new machines (Press etc) have incorrect image, this will be fixed in the next patch.
  • Some items still show as "fiber bedroll" but this will be updated in the next patch.

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Conan Exiles - Community Manager (Jens Erik)
 
It's time for another hotfix! Make sure you restart Steam to make sure you get the latest version.
 
Patch notes
 
  • Overheating now reduces max stamina instead of adding encumberance
  • Tyros the Death Bringer has now learned how to properly walk down stairs
  • Reduced health on Tyros the Death Bringer
  • Reduced drop rate of Demon blood from Baby Dragons
  • Removed explosive jars from loot tables
  • Made adjustments to servers that could sometimes disappear after a while. 
  • Fixed instance of server settings not displaying correctly in the server browser.
  • Overheating now affects max stamina instead of encumberance
  • Fixed an issue where the loading screen would disappear when connecting to server.
  • Crafting time on items has been rebalanced (hunting bow etc).
  • A female character will no longer turn male after relogging.
  • Characters should no longer lose creation appearances on login.
  • Fixed an issue with music looping in Highlands.
  • Added the correct GUI sidebar "instruction tabs" for the new machines 
  • Fixed a problem with recipes on shortcut bar failing to create new items

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix 30.08.2017


We have released a new patch, which introduces the first new changes to the sprinting and wielding system. There are also fixes for several big issues players have reported to us recently (like keyboard bindings).

Here are the full patch notes for this update:
 

Sprinting and wielding improvements:

Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.
You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.
 

Character handling improvements:


Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm. 
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

 

Dodge is now allowed during wield animations.

Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword).
 

Other fixes:
  • Glass Flasks can now be filled at all water sources
  • Fixed a problem where you cannot rebind mouse buttons in the Keybinding section
  • Text input for message of the day is now easier to use both on PC and Xbox
  • Removed log spam for creatures failing to spawn
  • Fixed a client crash related to blueprint dependencies
  • Explosive jars are now gone from all loot tables, both chests and NPCs
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Clan owner can now promote another member to Leader
  • Fixed a problem with loss of recipes/recipes going invisible. "Lost" recipes are returned to recipes window.
  • Explosive jars should no longer drop as loot from NPCs and chests
  • Exploding Imps now drop Explosive Glands again
  • Explosive Jars now perish after 24 hours. This is a temporary change (see below)
  • Dragonpowder now perishes after 30 minutes
  • You will now only get Tar when dismantling Explosive Jars
  • Added missing crafting station images
  • The Crude Wooden Bowl can now be interacted with properly.
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Highland wine can now be crafted correctly
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Fixed inventory latency/freeze
  • Switching weapons in midair should now work again

 

Known issues:
  • The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.
  • Some types of undead deal incorrect damage. This will be fixed soon
  • Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
  • We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked
  • Selecting dye with the mouse doesn't appear to work. Using hotkeys (G then Enter) after selecting a piece of clothing will make the dye menu appear
  • Crafting Glass Flasks makes the crafting machine stop after each completed flask, requiring you to turn it back on. A workaround is putting to molds in the machine

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game. 

This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

See below for the full change log:
 

TL;DR
  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • A map marker will now point to where you died
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • Arrows can now be picked up by players after they've hit something unless they break on impact
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • Fur can now be made into leather in a tannery
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Doors and gates will now close automatically after about 30 seconds
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
    Dragonpowder and Explosive Jars no longer have decay timers
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

 

[b1]Temperature system changes[/b]
  • The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
  • Changed temperature system popups. Temperature system now progresses (from coldest to hottest); "Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating"
  • Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
  • Swimming reduces temperature by a small amount.
  • It should now be possible to eat ice and get a cold buff
  • Fixed damage on "Very Hot" buff, "Very Cold" buff and "Extremely Hot" and "Extremely Cold" buffs. The damage has been removed from the "Very" versions and slightly lowered for the "Extremely" versions
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Frost bite damage has been increased
  • The following items now provide correct temperature protection:
    - Sandstorm Breathing Mask
    - Darfari Speaker Mask
    - Leather Workgloves
    - Climbing Gloves
    - Climbing Boots
    - Black Hand Vest
    - Black Hand Trousers
    - Relic Hunter Turban
    - Relic Hunter Shirt
    - Relic Hunter Gloves
    - Relic Hunter Trousers
    - Relic Hunter Boots
  • All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
  • Exile Heavy armor now increases temperature as follows:
    - Normal: +5
    - Exceptional: +8
    - Flawless: +13
  • Exile Medium armor now increases temperature as follows:
    - Normal: +5
    - Exceptional: +8
    - Flawless: +13
  • Reptile armor now decreases temperature by a total of -15

 

General Bug Fixes and Improvements
  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
  • Fixed an issue where doors in The Dregs dungeon wouldn't open
  • Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
  • The inventory that opens when interacting with unconscious players now has navigation
  • It should now be possible to build on Static Meshes
  • The NPC resurection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
  • Players can not build foundations on foliage buildings (most Acheronian buildings are)
  • Shellfish trap now has collision with players and NPCs
  • Windows, doorways and fences should no longer snap part way up foundations
  • Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
  • Komodos should now die properly, open-mouthed with their tounge sticking out
  • The dead NPC that drops Razma's journal 3 should now have a face that doesn't look messed up
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • You should now be able to use items when they're in containers (click the "More" button)
  • Dying from poison should now show the name of the person who poisoned you
  • Items that don't need to be on your hotbar should no longer appear on your hotbar when crafting them
  • Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
  • Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam activated
  • Fixed some issues where players were not allowed to build in places where they should
  • Female characters should no longer spawn in as men with massive schlongs
  • Fixed an issue where characters could temporarily lose their saved appearance when logging in
  • You should no longer be able to sprint in the air
  • Closed up a hole in the ruins to prevent players from placing bedrolls inside it
  • Extended the wooden backplate on all trophies so they can be attached properly to walls
  • Stacksizes of trophies have been increased
  • Hyena Head Trophies can be placed on the outer side of walls.
  • Small correction to the cold stage 3 buff where it did not do hunger damage
  • Updated Lore Objects Table updated with placeholder images for notes
  • The Kingslayer Polearm now uses stamina as intended
  • Exceptional Star Metal Hammers no longer requires the player to know a recipe they can't learn anywhere
  • Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the "Clap Small." emote
  • The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
  • It should now be easier to place down placeables
  • Shemite and Zamorian dancer outfits are now available from armorer thralls
  • Cooking thralls can now be placed at stoves
  • All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they've learned the base feat for each item
  • Players should no longer be prompt spawned when trying to enter The Black Keep
  • NPC's should no longer spawn on the archways above Skulker's End
  • Harlot diary page on The Broken Highway has been relocated to the river area
  • The Keychest in the Abandoned keep should no longer give you keys if you already have one
  • Updated the Underwater breathing buff to not check every tick
  • Giant King (and ghost version) should now have a hitbox and can be damaged
  • Wall braziers can now be destroyed
  • World Loot Chests can be destroyed by punching them (about 8 hits)
  • Added mechanics to allow players to lock/unlock containers
  • Arrows can now be picked up by players after they've hit something unless they break on impact
  • Fixed an issue where players could make foundations float

 

Balance and Gameplay Fixes
  • AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
  • Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
  • Undead creatures should now do damage properly
  • Fixed some wrong spawn entries which spammed the logs
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources
  • Dragon Hatchlings (both red and green), Green Dragon and Crocodile
  • Boss should now be tougher and drop correct resources
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • It should no longer be possible to do damage with an Avatar once the summoning duration has ended
  • Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
  • Fixed the water volume in the lake near the 3 towers
  • Added correct collision to Acheronian ruins to prevent players from getting stuck
  • A map marker will now point to where you died.
  • You should now gain the correct amount of experience points when discovering something
  • Black Ice is now a required ingredient in repairs for Black Ice recipes
  • Fur can now be made into leather in a tannery
  • Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
  • Black Ice is now a required ingredient in repairs for Black Ice recipes
  • Reduced the weight of hardened steel armor and the Silent legion set
  • Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
  • Reduced the amount of berries required for Berry juice
  • Made it possible to place Shellfish traps in shallow water
  • Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks
  • Loot specific to The Frozen North should now be available in loot chests in that area
  • Ice + Glassflask in a campfire will now make a filled Water flask
  • Thirst will now automatically replenish itself to 100% when first submerged in water
  • Minor tweak to loot tables to add bolts.
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
  • Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs
  • Tier 3 sandstone fences now have the correct material costs
    Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights should no longer teleport after they've finished charging
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Glacier-crack now does less damage
  • Crafting cost for Pillars have been reduced by 50%
  • Crafting cost for Hardened Steel and Star Metal hammers have been increased 
  • Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
  • Black Ice Longsword and Broadsword should now have different stats 
  • Hardened Steel spears should now have armor penetration
  • Armor penetration has been increased for daggers
  • Damage on daggers have been lowered
  • Doors will now close automatically after about 30 seconds
  • Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them

 

Cinematics
  • Moved a ghost cinematic to the correct location
  • Added falling boulders and frozen rocks

 

Performance and Tech Fixes
  • Fixed an issue where parsing remote address with no port produced port number zero instead of default port
  • Various minor tech fixes
  • Fixed an issue where precaching would break mods
  • Various crash fixes
  • Fix for local weather controller and rain/snow environments
  • Fixed Nvidia Ansel functionality not working properly in the Highlands
  • Increased the Nvidia Ansel range a bit for non-admins
  • Fixed missing BP_ServerSettings default
  • Data tables re-export, re-import and localization regeneration
  • Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"
  • Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
  • Code improvements for character creation
  • The loading screen should no longer last forever
  • Removed log spam for creatures failing to spawn
  • There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
  • Auto-running with the map open should no longer crash the game
  • The loading screen shouldn't disappear and re-appear for a few seconds during loading
  • Added a BuildingPreloadRadius-server setting
  • TickFunction cleanup and optimizations
  • The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded at the same time in

 

Audiovisual Improvements
  • Runestones without written lore no longer have the lore display pop up
  • Minor inventory UI updates and improvements
  • Visual improvements to Server Settings UI
  • Text fields are now as big as they should be
  • Behind the scenes fixes and improvements to character creation
  • Improved snow particle effect and fixed visibility issues with weather
  • Optimized bushes
  • Re-fixed the sidebars for the new crafting stations.
  • Grease orbs should no longer leave a weird line effect when thrown at walls
  • Fixed an issue where corpse near spawn area looked distorted
  • Added additional animations and tweaks to crocodiles
  • Improved buttons in Feats window
  • Hosting player should now have a nameplate on a single-player/co-op server
  • Updated graphics on the radial menu so it's consistent with the shortcut bar
  • Changed and muted audio volume for weather because it ruined all other sounds
  • Labels on hotbar should now update to reflect current keybindings
  • The inside face on Black Ice reinforced Walls should no longer flicker
  • Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
  • Slope tilting corrections and adjustments for elephant and mammoth
  • Fixed the textures on the Children of Jhil monster
  • Fixed hitboxes for scorpion attacks
  • Tweaked Shaleback ground smash attack so it can't rotate right after it smashes the ground
  • Added some anticipation to the crocodile basic attacks
  • Gave scorpion tail attack longer anticipation and more recovery time
  • Updated Avatar User Interface
  • Fixed flipped Acheronian wall piece near Dogs of the desert
  • Fixed a floating fence in dogs of the desert camp entrance
  • Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
  • Half-buried Ymir statue should now have collision
  • Drawing your weapon and harvesting iron ore should now have the correct sounds
  • Highland trees should now have sound when they are chopped down.
  • Replace barrels in the Highland camps with barrels players can't destroy
  • Replace beds in the Highland camps with beds players can't destroy
  • Fixed compression artifacting on lore tablet glow
  • Black/White Ice should now look the way they should
  • Fixed grass materials so they look right from all angles
  • Bracketed Torch should now use the correct fire texture
  • Increased radius for lightsources
  • Red and green dragon hatchlings should now have the proper collision
  • Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
  • The spikes in the black keep spike traps should now come out of the walls as they kill you
  • Frost temple - the Smith no longer spawns inside the Frost Smithy.

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix released.

Apparently a bunch of stability fixes.


Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Hotfix 27.09.2017

We've released another hotfix to take care of some lingering issues from last week's update. Please restart Steam to make sure you have the latest version of the client.
 
Patch Notes
  • Black Ice nodes now correctly give out black ice resources
  • You can repair Exceptional and Flawless items again
  • Thrall crafting should now work as intended
  • Exploit Fix: Fixed a way to duplicate explosive jars
  • Exploit Fix: You can no longer interact with objects through walls
  • Placeables can now be interacted with underwater
  • The "interact" function now works again in the Radial Menu
  • NPCs should be easier to capture using the fiber bindings
  • Trebuchet inventories can be opened again
 
Known issues
  • Some players will see an error message about running out of memory when trying to launch the game. We're looking into this issue

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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6998de8cc4ce5a55fc4dc7e5adfc908b6bb2e25d

Our newest update just went live and we have a bunch of new stuff for you!
See official update video here:

1.jpg
YouTube™-video: Conan Exiles - Update 31: Thrall inventories, new building pieces and repair kits 
Visningar: 8
UPDATE #31 FOR CONAN EXILES IS OUT NOW! Learn more on www.conanexiles.com You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots...



You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.

Read more about it on our https://blog.conanexiles.com/en/update-31-gear-thralls-enjoy-new-building-pieces/.
 

Change log:

 

TL;DR
  •  
  • EXPLOIT FIX: It's no longer possible to duplicate items using recipes
  • EXPLOIT FIX: It's no longer possible to increase your movement speed using a Set Antidote
  • NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
  • NEW CONTENT: Added ability to reposition already deployed thralls
  • NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
  • NEW CONTENT: Added repair kits for both weapons and armor
  • NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!
  • NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station.

 

General Bug Fixes and Improvements
  • Fixed a bug where logging out and back in would give players more encumberance and additional items
  • Fixed an issue where scorpion corpses couldn't be harvested for resources
  • Water breathing potion should no longer deal damage to players
  • Thralls should no longer have white hair
  • Thralls should now attack enemies again
  • Players can no longer dismantle Blacksmith benches belonging to NPCs
  • Map markers should no longer disappear after closing and re-opening the game
  • Fixed a crash bug when placement brushes interact with large destroyed meshes
  • Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have
  • Female archers should now hold a bow correctly
  • Respawning on Hide Bedrolls should now be more reliable
  • Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
  • Fixed bug where shields wouldn't take durability damage
  • Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
  • Fixed a bug where map markers and journey entries would disappear from an old character on an old database
  • Honeybread now gives more food than regular bread.
  • Moved the map marker for the Trapper's Cabin, as it was in the wrong location
  • Fixed a bug where armorers didn't want to go man their benches
  • It should no longer be possible to spawn inside cliffs with bedrolls
  • Waterskin should now refill thirst while "Cooling down" buff is in effect
  • Dancer thralls should not aggro NPCs unless attacked first
  • Dialogue NPCs should now be talking again
  • Fixed a bug where healing potions would not give healing under the new healing potion paradigm
  • Ghost will now correctly show the location of the location of the Slit throat emote
  • Covered up exploitable base locations.
  • You should no longer be able to duplicate the "Empty Hands" icon in the inventory
  • Black Ice-Reinforced Fences will now damage a climbing player
  • Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
  • Drinking from Water Wells now fills thirst meter, as intended
  • Fixed instances where players wouldn't learn certain emotes
  • The boss in The Dregs should now attack players again
  • Fixed a bug where teleporting to The Dregs would crash the client
  • Black ice nodes now give black ice reources
  • Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
  • Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls
  • Added ceiling version of wall brazier
  • Fixed the inside checker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter
  • Fixed a bug where players were unable to interact with elevators
  • Fixed a bug where players couldn't interact with other players
  • Fixed a bug where players could interact with the last used object by looking at water and pressing interact
  • Fixed a bug where Large Chests did not take damage from explosives.
  • Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
  • Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
  • Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
  • Fixed an issue where players couldn't interact with loot bags and NPCs after killing an NPC
  • Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
  • Fixed a bug that made it impossible to make Dragonpowder in a Firebowl cauldron
  • Fixed a bug that caused furnaces to not make crystal
  • Fixed a bug that caused bound thralls to disappear when being dragged behind a player
  • If a thrall sinks into the ground/floor you should be able to move it
  • Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying "Crafted at Altar of Mitra"
  • Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
  • Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one
  • All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available
  • Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time

 

Balance and Gameplay Fixes
  • Added thrall inventories
  • Added ability to move thralls
  • Added ability to have thralls follow players
  • Added fuctionality for repair kits
  • Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
  • Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station
  • Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
  • Totems can now be learned by interacting with the totem outside the Frost Dungeon
  • Improvements on creatures with charge attacks
  • Optimized building piece placement and snapping
  • Removed message telling players they learned a non-existent emote
  • Addes assets for aquilonian medium armor set
  • Updated barbarian heavy armor assets
  • Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun
  • The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"
  • Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
  • Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood
  • Dogs of the Desert werehyena corpses can now be carved up for resources
  • Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
  • Vaults should no longer stack in player inventory
  • Removed human spawn entries which were not in use
  • Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
  • The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6
  • Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time
  • Combinde the Rugstitcher and Carpetmaker feats into one
  • Combined the different Stygian Banner feats into one
  • Moved some feats around to even out the rate at which players gain new recipes early on
  • Added new cat variations (jaguar, tiger, white tiger)
  • Added baby animals
  • Mead now requires Plant Fibers instead of Ale as part of it's recipe
  • Adjusted building blocker volumes / splines to prevent players from building
  • in places where they are not supposed to build
  • Bedshaper and Cushioner feats have been combined into one feat
  • Increased shield durability
  • Projectiles now have a 50% chance to break on impact.
  • Admin panel now lets you set your level directly, and the Experience is set correctly
  • Hardened Steel armor should now give cold-protection, not heat-protection
  • Reduced rate of Branch and Bark drop from trees
  • Hoar-Frost Hatchet now harvests 3-4 wood at a time
  • Creatures can no longer see through walls

 

Audiovisual Improvements
  • Dancer thralls should no longer be moaning after being placed in the world
  • Optimized all in-game assets
  • Text on top of the carousel no longer gets cut off in non-wide screen resolutions
  • Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds
  • Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.
  • Closed up areas of the map players shouldn't be able to access
  • Added support for different pickup animations
  • Minor sound optimization and fixes
  • Animation optimizations
  • Fixed Inventory background appearing on top of the carousel menu
  • Fixed ambush pose for Rocknose so it's more hidden under ground
  • Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry
  • Visual improvements to carousel GUI
  • Fixed camera collision when dragging unconscious thralls
  • Various map marker corrections
  • Deleted old obsolete cinematics
  • The inventory GUI should no longer resize when selecting items with long names
  • Fixed the temperature gauges to be more acurate to the new temperature values
  • Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
  • Character meshes updated in preparation for facial animation
  • Ghost optimizations
  • Potential fix for elevators not making sounds
  • Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
  • Widow type spiders now have increased damage but decreased health
  • The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same
  • Shellfish traps and fish traps no longer sounds like they're on fire
  • Beehives no longer play campfire sounds
  • Fixed various grammar errors fixed in the journey events table
  • The projectile for the thrown Yoggite spear is no longer the kushite spear
  • The recipe books spread out across the world now have texts.
  • The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
  • Crafting Stations no longer show all player recipes

 

Localization
  • Imported back up translation files to populate the translation for newly added items (with identical text as previous items)
  • Various translation fixes

 

Known issues
  • Thralls placed in the world will end up being naked after patching
  • Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
  • An animation glitch might occurr if you move weapons from thrall to thrall.
  • Restarting the multiplayer server/local game should clear this
  • Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game

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Hotfix 23.11.2017


We've put out a hotfix for some of the issues that popped up after the most recent patch. Remember to restart your clients to make sure you have the latest version of the game.
 

Changelog:

 

  • Crystals can once again be harvested inside caves
  • Crystals drop from rocknoses again
  • Foundations will no longer disappear after relogging.
  • Fence foundations will now snap to triangle foundations.
  • Map markers will no longer disappear when switching from singleplayer to a server.
  • The UI will no longer hide after using an avatar
  • Fixed a case where it was possible to get stuck in the water while trying to swim
  • Summoning an avatar will no longer cause your character to display nonsensically

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Hotfix 20.12.2018
20 DECEMBER    - COMMUNITY MANAGER (JENS ERIK)
We've patched a hotfix to take care of some lingering issues that remained after Update 32 last week. This will be the last patch we release before Christmas.

Please restart your Steam client to make sure you have the latest version of the game.

Patch notes
Fixed a bug where players could create floating buildings by stacking Wall Palisades and dismantling the bottom piece
Sitting in a chair should no longer remove the UI. Happy chatting, roleplayers!
It should no longer be possible to place hatch doors in mid air
Upgraded items should no longer disappear when you try to apply a second upgrade kit
Item upgrades should no longer disappear after logging out
Fixed a visual bug where weapons on weapon racks would disappear
Dropping a repair kit onto a weapon in your hotbar should now repair the item
Tools repaired with a kit should now be able to harvest resources again
Our blacksmiths have reforged all swords so swinging them should now sound like normal
Birds in the riverlands have been calmed down so the sound of their song won't loop constantly

Known issues
When interacting with a loot bag, and changing the item filter in said loot bag, the game will freeze when removing the final item if you're removing items one at a time. This also happens when using "Take All". We're working on a hotfix for this.


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Hey all! A quick hotfix to fix and adjust some things. The community letter will be out later today so keep an eye on that for info on what's to come. :) Have a good Wednesday!

Patch Notes

  • NPC bodies will despawn faster.
  • Fixed an issue where using the torch would make the area around you too bright to other players.
  • Fall damage has been reduced.
  • Removed winter loading screen and changed it back to the default
  • Temperature system improvement: Fixed a bug where character temperature changes would be permanently modified when weather changes occur in game. This could lead to heatstroke in cold areas or frostbite in warm areas when trying to counteract the temperature system
  • Fixed a bug where changing the filter on a loot bag/container, and removing items would freeze the game at the last item.

http://steamcommunity.com/games/440900/announcements/detail/1667889337957257232


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Release day notes:

 

Conan Exiles has finally launched! We started early access with a world map of just 15 squared kilometers. Now at full launch we've expanded to a full 40! This includes the vast dry desert, lush swamp to the east, the neutral city of Sepermeru and the gaseous Salt Lake to the west, and the molten volcano and frozen, snowy lands to the north. Whether you're a returning player or a new one, you're going to have a lot to discover in the new biomes. This includes deep and dark dungeons with treasures, forgotten ruins, monstrous creatures, and more we don't want to spoil.

Please note

Some of these fixes and changes (like the healing rebalance) has yet to make it to console. We're working on getting this in as soon as possible, probably by the end of the week or early next week. Generally all three versions of the game are up to parity in terms of content.

** Derketo **

Now that launch day is here an entirely new religion will be made available to players. Derketo is the goddess of fertility and death, whose followers engage in sexualized and sometimes lethal rituals. Her dual nature makes her avatar a sight to behold: one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting corpse and degenerated corpse.

Followers of Derketo will be able to craft a special knife, Derketo's Kiss, that extracts unfulfilled desires from fallen enemies. These Slivers of the Unfulfilled can be used to turn deadly poisons into sweet honey, or when combined with insects, made into potions that will heal wounds and enhance the endurance of whoever drinks it. As their religious devotion grows, followers of Derketo can learn how to transmute vines into bread or oil into blood, before finally learning how to make the powerful Lusttaker, a sword touched by Derketo herself.

Volcano

Towering over the Frozen North lies the mighty volcano, with molten fury pouring across jet-black slopes. Those who dare challenge the crag can harness the power of Obsidian and discover a mysterious cult worshiping an unknown, ancient power. Within the volcano itself, explore the ominous light emanating from the Well of Skelos - those who brave its depths will be rewarded handsomely. Just beware the searing hot temperatures - who knows what ancient secrets lurk within! The volcano and its encounters are balanced for the most powerful of warriors to explore.

Swamp(o)

Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.

There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.

![forever%20a%20swungle|690x363](upload://lsPNevt7RtenAGif6zBvtfq0ywe.jpg)

Patch Notes

TL;DR

• Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

 

• Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

 

• Regeneration from healing potions now breaks on taking damage

 

• Bandage healing now breaks on movement

 

• Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier


The Purge

• Placeables should take same amount of damage as building pieces from players and NPCs

 

PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.

 

• The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins

 

• New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively

 

• Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting

 

• Purge NPCs now do correct amount of damage to placeables (previously too low)


Healing Rebalance

• Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing

 

• Healing potions now take 10s to heal, increased from 5s. Total healing remains the same

 

• Regeneration from healing potions now breaks on taking damage

 

• Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect

 

• Bandage healing now breaks on movement

 

• Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced

 

• Removed drop from Grey Lotus Potion that overrode healing

 

• Removed over-the-top healing values from the Grey Lotus Potion that overrode healing


General Balance and QoL Adjustments

• Rebalanced the Mitra spear and Acheronian sickle

 

• Slightly increased blocked rebound time for 2h spear heavy attacks

 

• Slightly reduced blocker confirm time for 2h spear heavy attacks

 

• Cripple effects for melee weapons have been reduced in efficiency

 

• Lowered the damage of the sickles

 

• Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)

 

• Also fixes issue where poison was affected by armor penetration of the weapon that caused it

 

• Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target

 

• Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)

 

• Added support for force-checking .pak files after a major game update

 

• Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

 

• Fixed balance issues related to stacking of reaper and scorpion poison

 

• Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time

 

• New Funcom logo video at startup

 

• Players now do correct amount of damage to placeables (previously too high)


Bugfixing

• Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world

 

• Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters

 

• Fixed an issue with Steam achievement unlocking

 

• Fixed a text cut-off issue with “take all” button

 

• Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

 

• Thralls no longer damage their own base

 

• Time restricted PvP building damage was preventing players from damaging each other

 

• Fixed player owned Thralls could be killed outside of time-restricted PvP window

 

• Dragging captured thralls should no longer cause them to fall through the ground.

 

• Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.

 

• Fixed some water and sand rendering artifacts

 

• Fixed a problem with DB backups resulting in too few backups being stored

 

• Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)

 

• Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.

 

• New fix for “no owner” displayed on building and placeables.

 

• Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time

 

• Jaguars should no longer defy gravity

 

• Fixed an issue that would make players invisible during attacks or rolls when they were on buildings

 

• NPCs should now respawn after their former selves have been converted into a thrall

 

• Admin teleport while a player is in character creation should no longer block character creation from finishing

 

• Extra support to vertical and diagonal support building pieces has been reduced.


Crash Fixes and Optimizations

• On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert

 

• Fixed a crash related to making an item in a story-related altar

 

• Fixed a server crash related to loading of clan logs

 

• Fixed a crash related to double-clicking items in slots

 

• Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server

 

• Fixed a crash related to removing items from slots

 

• Fixed a crash related to RCON

 

• Fixed a crash related to accessing the purge on game shutdown

 

• Fixed a crash related to modified damage from players and NPCs

 

• Fixed a crash in the purge system for new players who don’t do anything to register any purge events

 

• Fixed a server crash related to display racks.

 

• Added a potential fix from Epic for “device lost” crashes

 


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Patch Notes for Live (15.05.2018)
15 MAJ    - COMMUNITY MANAGER (NICOLE V)
Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include:

Redshell plugin removed
Server browser: PvP-F now shows as PvE-C
Fixed a crash in character creation
Fixed a problem where health went back to max after taking damage
Fixed auto-lock and dodging sometimes happening on the spot
Blunted Javelin no longer does concussion damage in melee (only throwing)
Elixirs and some other buffs no longer get cancelled as if they were healing buffs
Fixed a crash caused by lootbags
Fixed a crash that could happen when building near destroyed placeables
Fixed a crash in the decay system

In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up.

IMPORTANT:

This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD.

We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database.

If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini
LogoutCharactersRemainInTheWorld=False

We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.

https://steamcommunity.com/games/440900/announcements/detail/3142828447752089140


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To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are!

Notes:
Localization fixes - text spills are now fixed for several item descriptions
Various crash fixes
Introduced the new AFK system - players will be kicked after 30 mins of inactivity
Server admins can use the following server settings for the AFK kicker:

KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody.
If set to 0, the system should be off.

KickAFKTime = 2700 (integer value, in seconds). X is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive. We also plan on releasing the parity patch for Xbox and PS4 late next week.

https://forums.funcom.com/t/pc-patch-notes-for-live-version-97865-17844-18-05-2018/8610


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https://steamcommunity.com/games/440900/announcements/detail/3393907772519939671

This is a quick PC Live Hotfix to address some issues/leftovers from the big Friday Patch.
ETA for this patch is around 3pm Oslo time which is around 2 hours from posting these notes.
Upgraded to new version of BattlEye with improved hack detection
For modders: Refactored placement validation for some building modules to improve compatibility between building mods. This means, for the future, it should be easier for different mods to work together without interfering which each other.
Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).
Thanks for your ongoing feedback and bug reports!


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Hey everybody!

We have a new patch introducing new content into the game!

This week we’re celebrating the one-year anniversary of the full release of Conan Exiles. To mark the occasion, we’re rolling out the Anniversary Update! This update has been available on our Testlive branch for a couple of weeks and now we’re finally ready to roll it out to the live branch.

This free update adds a whole new dungeon to the game, a new mini-dungeon, new types of pets, and a full revamp of several NPC settlements and cities. This revamp includes population changes, new bosses, and new loot and rewards for those of you brave enough to challenge these new foes.

Thank you community for your continued support and your feedback and suggestions. Most of these changes and additions stem directly from your input! And as always, all this new content is free and available to everyone that owns the main game!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


highlights

The Sunken City

 

 

The Watcher above be vigilant, the Captain below be ready. The Redeemer will tear the veil of time asunder and escape their prison. When they come, blood will flow. When they come, blood will flow.

Something beckons from deep below the waves. Something trapped. Something ancient. Will you allow this ancient evil to be released, or will you resist the pull of the deep?

The Sunken City is a brand-new dungeon intended for high-level players to test their mettle against the corrupting evil that lurks within. You travel to the city via a boat found in Dagon’s Embrace, and upon arrival a strange and mysterious voice starts echoing through your head. It is the voice of Dagon, the Deep One, who is trying to tear through the membrane of reality and unleash an age of horror on the known world.

New pets!

 


You can now tame Frost Giants and scorpions. There’s also a new Feat, “Witch Doctor”, which lets you summon Wights and skeletons to your side!

 

Complete revamp of major capitals

Sepermeru, New Asagarth, The Summoning Place and the Volcano have been re-worked and re-populated adding new NPCs and bosses, along new rewards and loot for those brave enough to challenge these new locations.

tldr

  • New dungeon - The Sunken City!
  • Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
  • New unlockable pets!
  • Tons of UI fixes.
  • Additional exploit fixes and balance passes.

notes
performance

  • Fixed a server crash relating to explosives being applied on large bases.
  • Fixed an issue where performance would drop when using sliders in the settings menu.
  • Optimized the Sunken City dungeon.

exploits

  • Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
  • Fixed an exploit regarding undermeshing.
  • Fixed a duplication issue related to baby pets.
  • Tweaked the threshold range for input spam.

newadditions

  • The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
  • The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
  • Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
  • The Population for the Darfari Capital (“The Summoning Place”) has been adjusted and new bosses and recipes can now be obtained from there.
  • The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.

building

  • It should now be possible to place ceilings connected to doorframes even if they have a door in them.
  • Fixed an issue where placeables would lose stability after server restart.

crafting

  • It is now possible to harvest Elephant pets for the correct items.
  • Fluid press now correctly processes the Elephant Carcass.
  • Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.
  • Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.
  • Fixed an issue where the Decorative skull required the wrong repair-materials.
  • Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
  • Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be).

combat

  • Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.
  • Two-Handed Hammers now have hyper-armor through light attacks.
  • Daggers now have hyper-armor on heavy attacks.
  • It is no longer possible to attempt to “double-poison” the already poisoned Venom-Infused weapons.

ai

  • NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.
  • Thralls wielding two-handed swords and hammers should now be able to properly perform combos.
  • NPCs are now affected by cripple.
  • Pets/Thralls should no longer follow a player that has been kicked out of a clan.
  • Pets should no longer have their starving animations and effects.
  • Lions now use the correct stats when in combat.
  • Giant Snakes will now apply poison on attacks.
  • Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).
  • Unstable Skeletons can now only be hit once before it explodes into a miasma of gas.
  • Higher level scorpion pets no longer drop the Skeleton key.
  • Caravan Elephants can now be harvested
  • Undead pets can now be harvested.

purges

  • Fixed an issue with the purge where the same purge would keep attacking all the time.

balancing

  • Rebalanced the Staff of Epemitreus.
  • Learning Serpentine Weapons now requires knowledge of Star Metal Tools.
  • The Scorpion Ward now grants +100 bonus armor.
  • Sunken City weapon rewards have been increased in stats, to better match current Legendaries.

general

  • Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed).
  • CraftingCostMultiplier server setting now functions as intended.
  • Fixed an issue where god bubbles would not disappear after a server crash.
  • Set antidote no longer removes bleeds.
  • Eating Spiced Slivers no longer removes Poison.
  • Character should no longer respawn in the desert if the death was caused by low temperature.
  • Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping.
  • Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
  • Lions no longer drop a Panther head when killed.
  • The Invisibility cheat now also turns the player invisible to themselves.
  • Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
  • The Raging Kappa now drops the intended amount of Demon Blood.
  • Walking onto the boat in the Sunken City dungeon no longer instantly teleports you out from the dungeon. Now you need to interact with the boat in order to do so.
  • For modders: Removed “Cook by the book” checkbox from mod devkit.
  • Dagon’s final boss room inside Flooded City no longer resets after the user touches the water near Dagon’s cage

terrain

  • Moved a jaguar from the Deckswab’s Retreat, as it was aggressive towards the camp inhabitants.
  • There is now a legendary chest near the giant snake boss room in the Arena.
  • Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key.
  • Fixed a number of stuck spots and graphical imperfections in the Sunken City dungeon and the Scorpion Den.
  • Fixed an undermesh location in the Unnamed City.
  • It’s no longer possible to swim outside the boundaries of the Sunken City.
  • Fixed a number of teleportation issues in the Sunken City that would make the player teleport under the world.
  • Fixed a number of stuck spots in the Sepermeru Silvermine.
  • The exit teleport from the Silvermine has been adjusted to the entrance.
  • Several issues with the Rage Hammer (formerly “Siege Hammer”) have been fixed.

animation

  • Implemented new swimming animations.
  • Emotes should now correctly stop when logging off the server.

ui

  • Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller.
  • Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu.
  • Fixed a bug where it was not possible to access Server population with the controller in server browser.
  • Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart.
  • Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent.
  • The map marker should no longer “bounce” when the cursor hovers over a marker that is located at the bottom of the map.
  • Crafting progression icon no longer disappears from the screen after teleportation.
  • Repairing items now correctly displays the turning cogwheel animation.
  • Downloadable Content GUI will no longer persist after joining a session if not discarded before.
  • Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.
  • Fixed an issue where it was not possible to center the map while using a controller.
  • Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.
  • Pets should no longer log hunger to the event log.
  • Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.
  • Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.
  • Warning message displayed when recreating character is now correctly translated.
  • Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.
  • Fixed some missing translations.
  • Chests should now retain their locked/unlocked status properly on restart.
  • Armor linings and paddings are now all sorted correctly while using the armor selection filter.
  • Players are now able to navigate through the Player List using a controller.
  • Fixed an issue where expiration timers would desync.
  • Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).
  • Fixed an issue where one Turanian Statue had 0 hitpoints when placed.
  • Fixed an issue where the Turanian sloping walls had switched icons.
  • Fixed an issue where it was possible to use blank unicode characters in the clan name and player name to mess around with the chat system.

community

Trello Report Board

We have a public bug tracking board here 50! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here 4.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method

https://forums.funcom.com/t/pc-anniversary-patch-08-05-2019-sunken-city-capitals-revamp-witch-doctor-feat-and-more/67400


Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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