Jump to content
Sign in to follow this  
DaveAzoicer

Nerfs incoming, or already there!

Recommended Posts

The good:

  • EXP trap exploits: Good job fixing this. Better late than never, this was a priority and you did it.
  • CAMP moving fix: This is nice, I can now place big items without taking a gamble.
  • PA fix: This is nice too. If it stopped people from playing, it's a priority.
  • STASH increase: Better than nothing. It's kind of a joke to have upped it 50% in a game about looting, but I guess a slap in the face is better than a kick in the nuts.

The bad:

  • Reduced enemy XP: Why was this a problem? People will now have to grind more to use the poorly implemented "respec" feature of December 11th. Not needed, punishes players for playing the game, and one of my personal gripes with this update. If you wanted to reduce how long it takes to achieve max level: too late, players who wanted to earn max level are now max level, and anyone trying to close the gap is now at a massive disadvantage. This is the worst change of the patch.
  • Fusion Core production nerf: There is now no reason to produce fusion cores. 1 per hour? Did anyone think of this going forward with the patch? If the goal is to put PA on par with regular armor, buff regular armor instead.
  • Resource production nerf: The mega water purifier can now hold 5 water. Multiple ressource production structures are now reported to have a lower capacity and production rate. There is now even less reason to go for good CAMP spots and workshops, as the risk is now too high for the measly reward.
  • Melee nerf: Do not punish players for going melee. If they run up to something and tank a bunch of damage, the payoff should be that they can smash the enemy.
  • Server hopping nerf: This is a good idea, implemented in the worst possible way. If you have players server hopping, ask yourself why they are server hopping. If it's because they're farming legendary mobs and get trash/useless loot, make legendary mobs give useful loot, or change how legendaries work. Integrate legendaries into crafting. Make trash legendaries useful in some way by giving components, or rare junk. If it's because the plans have a 1% chance of spawning a plan on a specific vendor, remove that unnecessary restriction. If it's because players are farming an event, it's probably because it's either a fun event or a rewarding event. Reduce the cooldown, let players enjoy the game.

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

Discord.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

About Us

We're a gaming community with a vision of creating a tight knit family of both professional and relaxed gamers. We've got over 30 years of experience, a relaxed atmosphere and a spirit of confidence when we play.

Navigation Links

Become a Patron Today

We work very hard to make sure this community is running with the best software, designs, apps and servers!
Would you like to buy us a Whiskey? We'd really appreciate it!
4Pdk338.png

×