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Fallout 76 Patch Notes

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We'll post patch notes here.

Here is some future happenings Official Notes.

FALLOUT 76 | UPCOMING FEATURES AND FIXES – NOVEMBER 2018

Since Vault 76 opened to the world in B.E.T.A. and official launch, we’ve loved reading about your adventures and seeing your incredible photos from all over Appalachia. With launch day behind us, we’re now looking toward the immediate future for Fallout 76 and what that means for both the short and long term. Before we get to new content and other additions, we want you to know that we have seen your feedback, taken note of issues, and value the time you have taken to provide your thoughts and report problems.

So first and foremost, we have our first patch coming Monday, November 19 – and while this update has many performance fixes and optimizations in it, we know some of your biggest requests, including an increased Stash Limit and several PC Quality of Life adjustments, are not included in this update. These features are coming in the next several weeks.

Our plan is to update the game on a regular basis with patch notes that detail what we are addressing with each update. If that changes, we’ll let folks know as things may shift as we need to balance adding features with server stability and maintenance. Following our post on Reddit, here’s the latest on where we are with our next updates.

UPCOMING FIXES BEFORE THE END OF THE YEAR

November 19 Patch - The next update will focus primarily on game performance and stability on all platforms but will also come with a list of fixes to quests, UI, C.A.M.P.s, and more. Patch notes will be available early next week. This update will be large compared to what we expect for patches going forward. Regular updates will always vary in size, but future updates should be much smaller in comparison.

Stash Limit Increase – We hear you loud and clear. We will be increasing the stash limit in the coming weeks. The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right.

Push to Talk for PC – After listening to all of your concerns, we have made progress on getting this into the game and it will also be included in an update in the next few weeks.

Ultrawide Support for PC – 21:9 support will be coming soon. We have seen it in testing and it looks awesome.

FOV Slider for PC – We know this is popular request for our PC players— look for an FOV slider soon.

As always, we strive to make Fallout 76 a better experience and value all your feedback and reports of issues on reddit, Twitter, our official forums and other places.

LOOKING AHEAD TO 2019

We teased in our launch letter some of what’s to come next. In addition to constantly making fixes and changes, there will be new content and game systems that add to the life and experiences in Appalachia. We’ll see new Vaults opening, new ways to easily improve your C.A.M.P.s, ways to create, team-up, and faction-based PvP, and many more free add-ons we haven’t talked about yet. In addition, you will see articles each week that highlight new events, content, and features we’re excited to share. We look forward to growing Fallout 76 with you.


Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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Our latest patch for Fallout 76 brings additional performance and stability improvements and many bug fixes to the game.
Read on for details about everything that’s coming to the game with today’s patch.
## Patch Version: - Xbox: 1.0.1.8 - PS4: 1.0.1.9 - PC: 1.0.1.14
## General - Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues. - Stability: The Fallout 76 game client and servers have received additional stability improvements. - Xbox: Fixed an issue that could lead to instability on certain menus.
BUG FIXES
### Art and Graphics - Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up. - Camera: The game camera now pans more smoothly when the player enters furniture. - Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.
### Enemies - General: Fixed an issue in which some enemies could chase the player farther than intended. - Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.
### C.A.M.P., Workshops, and Crafting - Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76. - Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor. - Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.
### Quests - Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.
### PVP - Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile. - Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players. - Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player. - Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.
### User Interface - Languages: Korean fonts will now be displayed correctly in game menus. - Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers. - Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey. - Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another. - Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.


Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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We know you’re frustrated and angry at the state of things right now, whether it’s the issues you’re running into in the game, or the lack of communication about fixes, updates, or news. To be clear, this account is run by us, Bethesda Game Studios community team. Yesterday we posted to let you know that we’re still here gathering your feedback and, more importantly, working to get info from the team we can share. We didn’t want you to think the silence meant nothing was happening. We're sorry and understand this was not the right approach, and we’ll work to make a better bridge between you and the dev team at BGS.

We’re posting an article today that has further information about the upcoming updates that were mentioned a few weeks ago. In addition, we’re aiming to get you the patch notes for these updates quicker and will have them available for December 4th’s update later this week. Probably Thursday or Friday. We’d like to make these articles weekly to make sure you know what the studio is working on as it relates to issues you may be experiencing, quality of life requests you have, or new features they’re excited to share.

Please take a look at the below to see what we’re posting today on Fallout.com, and as always, let us know if you have any thoughts or feedback. This article covers high-level issues being worked on as the patch notes will go at length into what’s being fixed with each update.

December 4, 2018 – Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include:

Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.

 

Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.

 

Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.

 

Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.

 

Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.


December 11, 2018 – The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.

 

SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.

 

C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.

 

Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also use the Bulldozer to clear these items from the surrounding area to make your C.A.M.P. feel more like home!


Thank you, and please don’t stop letting us know how we can improve our communication and what else needs to be addressed in the game. Once we finalize the patch notes for the December 4 update, we’ll be sure to post them here and all patch notes and weekly updates going forward.


Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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PATCH VERSION:
The size of this update will be significantly smaller across all three platforms than the patch we released on November 19. On consoles, the download size will be approximately 3GB, and around 36MB for PC.

Xbox: 1.0.2.0
PS4: 1.0.2.0
PC: 1.0.2.0
GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.
  • Workshops: Higher-level Resource Collectors now generate Ore instead of Scrap. Ore can be smelted into varying amounts of the related type of Scrap using some Acid at a Chemistry Station.
  • Workshops: Resource Collector accrual rates and carrying capacities have been reduced for each resource, including Ammo and Fusion Core Collectors.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES
STABILITY AND PERFORMANCE

  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.

GENERAL

  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
  • Traps: Players can no longer continuously disarm the same grenade trap.

C.A.M.P., WORKSHOPS, AND CRAFTING

  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.

PERKS

  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.

SOCIAL

  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.

SURVIVAL

  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.

USER INTERFACE

  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

Unofficial patch notes from the 04 December update.

  • Example of things changed in the update that were not mentioned (again this is from gathering information from players so not all are 100% correct until Bethesda gives us real patch notes)
  • Production rates reduced to 10 per hour or 1 fusion core per hour
  • Ammo production CAP reduced (400 to 200)
  • Getting ore instead of scrap (stock up on acid)
  • Lead in CAMP/Workshop is unaffected
  • Fusion cores drain quicker , not sure by how much % increase.
  • Flux looted from blast zones expires MUCH much quicker (estimate 1 hour vs 5-10mins) (needs confirmation)
  • Legendary spawns reduced and % of them having a legendary also reduced (static enemy spawn points are the same still in some areas) (might be due to enemy spawns with multiple payers being changed again, all in theory as we dont have informative patch notes)
  • Plans not being awarded as often for events (exluding the ones that have 100% rate for weps like partols ect)
  • The legendary effect that regens HP now restores AP (need confirmation)
  • Characters over lvl 50 do even less damage to both PVE and PVP
  • Plan/Mod spawn rates have been reduced (need confirmation)
  • Super Mutants and ghouls both seem to have either increased health or damage reduction
  • Enemies now have an aggro zone but when they leave it they regain health instantly
  • Bioluminescent Fluid now weighs 1 pound each (Mothman quest items) (needs confirmation)
  • Grenade exploit removed
  • "Search" exploit/glitch removed
  • Cap stash exploit removed
  • SOME server hopping exploits removed (CONTAINERS stay looted, enemies/open loot still spawn, might be more changes) (container change was from previous patch it seems was still not mentioned in either notes)
  • Stealth and Melee have had around half the people say they feel being nerfed and the other half say they don't.
  • Stealth has been nerfed (lvl 50+ slightly less damage and enemies not aware of you regain health randomly) (might be a bug people are attributing to feeling nerfed)
  • Melee has been nerfed (lvl 50+ damage seems to be reduced havnt checked lower levels)

Want to help keep us afloat? Go DCcr4D0.png and buy us a whiskey! Or check the right side of the forums! Cheers!

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