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DaveAzoicer last won the day on October 5

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  1. https://store.steampowered.com/app/989690/Conan_Unconquered/ I do love a new Conan game. And this seems kinda interesting, I did enjoy They Are Billions, and this seems to be similar but in the Conanverse.
  2. DaveAzoicer

    Ballistic Fiber Locations

    Camp McClintock -Behind the front desk on top of the drawers (Ammo Bag) Camp Venture -Back Camp, in the porta-potty on the left (Ammo Bag) Clancy Manor -Upstairs on shelf next to Tinkerer's Workbench (x3 Military Grade Duct Tape) -Upstairs, end of the walkway is a Wooden Crate (Ammo Bag) Converted Munitions Factory -Room above left-side door (Ballistic Fiber Scrap) Firebase Hancock -Inside the Western trailer, 1 on the floor next to the footlocker, and 1 on the locker shelf (Ammo Bag, Military Duct Tape) -On the upstairs walkway near the Automated Missile Launcher and Ammo Box (Ammo Bag) Firebase LT -On the Staircase to the, next to the Skeleton (Ammo Bag) Firebase Major -Inside the tent on top of the Wooden Boxes (Ammo Bag) Fort Defiance -North Wing, 2nd floor, the 2 rooms next to the metal stairs both have Ammo Bags (x3 Ammo Bag) -North Wing, 3rd Floor, 3rd door on the right past the Metal Doors [heading South], on the small table next to the locker (Ammo Bag) -North Wing 3rd floor, room in front of the elevator,1 on the Metal Box to the right and 1 on the shelf to the left (x2 Ammo Bag) -North Wing 3rd floor, past the BoS doors to the right, first room on your right, on the bottom of the shelf and on top of the Metal Boxes (x2 Ammo Bag) Forward Station Alpha -On the stairs to the North next to the Wooden Crate (Ammo Bag) -The Northern Tent next to the Corpse and on the shelf (x2 Ammo Bag) -On the shelf left of the 3rd Ammo bag (Military Grade Duct Tape) Forward Station Delta -In the Trailer next to the Footlocker closest to the door (Ammo Bag) Monongah Power Plant Yard -Inside the tiny room out front, on the desk (Ammo Bag) -On the South-most part of the room inside the tent near the Ammo Box (Military Grade Duct Tape, Ammo Bag) National Radio Astronomy Research Center - At the top of the stairs on the shelf to your left (x2 Military Grade Duct Tape) Spruce Knob -Through the upstairs hallway towards the red dome (train),go inside and take a left, 2 items are next to the ammo container and above the first skeleton on your left (Military Grade Duct Tape and Ammo Bag) -Instead of left inside the train, take a right and the item is on the first shelf to the right (Ammo Bag) Survey Camp Alpha -Inside the Large Toolbox next to the Power Armor/ Station (Military Grade Duct Tape) The Thorn -Next to the corpse nearby the Cooking Station and Tent (Ammo Bag) -Next to the ammo box behind the barrier to the North of the Tent (Military Grade Duct Tape and Ammo Bag) Watoga Civic Center -East Side Door (outside) inside the Tank/Truck(Personnel Carrier) next to the skeleton and footlocker (Ammo bag) https://old.reddit.com/r/fo76/comments/a4r1sh/at_long_last_a_list_of_ballistic_fiber_locations/
  3. DaveAzoicer

    Nerfs incoming, or already there!

    The good: EXP trap exploits: Good job fixing this. Better late than never, this was a priority and you did it. CAMP moving fix: This is nice, I can now place big items without taking a gamble. PA fix: This is nice too. If it stopped people from playing, it's a priority. STASH increase: Better than nothing. It's kind of a joke to have upped it 50% in a game about looting, but I guess a slap in the face is better than a kick in the nuts. The bad: Reduced enemy XP: Why was this a problem? People will now have to grind more to use the poorly implemented "respec" feature of December 11th. Not needed, punishes players for playing the game, and one of my personal gripes with this update. If you wanted to reduce how long it takes to achieve max level: too late, players who wanted to earn max level are now max level, and anyone trying to close the gap is now at a massive disadvantage. This is the worst change of the patch. Fusion Core production nerf: There is now no reason to produce fusion cores. 1 per hour? Did anyone think of this going forward with the patch? If the goal is to put PA on par with regular armor, buff regular armor instead. Resource production nerf: The mega water purifier can now hold 5 water. Multiple ressource production structures are now reported to have a lower capacity and production rate. There is now even less reason to go for good CAMP spots and workshops, as the risk is now too high for the measly reward. Melee nerf: Do not punish players for going melee. If they run up to something and tank a bunch of damage, the payoff should be that they can smash the enemy. Server hopping nerf: This is a good idea, implemented in the worst possible way. If you have players server hopping, ask yourself why they are server hopping. If it's because they're farming legendary mobs and get trash/useless loot, make legendary mobs give useful loot, or change how legendaries work. Integrate legendaries into crafting. Make trash legendaries useful in some way by giving components, or rare junk. If it's because the plans have a 1% chance of spawning a plan on a specific vendor, remove that unnecessary restriction. If it's because players are farming an event, it's probably because it's either a fun event or a rewarding event. Reduce the cooldown, let players enjoy the game.
  4. DaveAzoicer

    Fallout 76 Patch Notes

    PATCH VERSION: The size of this update will be significantly smaller across all three platforms than the patch we released on November 19. On consoles, the download size will be approximately 3GB, and around 36MB for PC. Xbox: PS4: PC: GENERAL Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch. Stability: The Fallout 76 game client and servers have received additional stability improvements. C.A.M.P., CRAFTING, AND WORKSHOPS Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game. Workshops: Higher-level Resource Collectors now generate Ore instead of Scrap. Ore can be smelted into varying amounts of the related type of Scrap using some Acid at a Chemistry Station. Workshops: Resource Collector accrual rates and carrying capacities have been reduced for each resource, including Ammo and Fusion Core Collectors. BALANCE Enemies: XP rewards for killing high-level creatures have been reduced. Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level. Weapons: Automatic weapon damage has been increased by approximately 20% across the board. PVP Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased. BUG FIXES STABILITY AND PERFORMANCE Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76. Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend. GENERAL Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor. Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week. Traps: Players can no longer continuously disarm the same grenade trap. C.A.M.P., WORKSHOPS, AND CRAFTING C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab. Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects. Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed. PERKS Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear. SOCIAL Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters. Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team. SURVIVAL Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health. USER INTERFACE AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked. Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions. Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view. Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots. Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces. Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker. Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world. Unofficial patch notes from the 04 December update. Example of things changed in the update that were not mentioned (again this is from gathering information from players so not all are 100% correct until Bethesda gives us real patch notes) Production rates reduced to 10 per hour or 1 fusion core per hour Ammo production CAP reduced (400 to 200) Getting ore instead of scrap (stock up on acid) Lead in CAMP/Workshop is unaffected Fusion cores drain quicker , not sure by how much % increase. Flux looted from blast zones expires MUCH much quicker (estimate 1 hour vs 5-10mins) (needs confirmation) Legendary spawns reduced and % of them having a legendary also reduced (static enemy spawn points are the same still in some areas) (might be due to enemy spawns with multiple payers being changed again, all in theory as we dont have informative patch notes) Plans not being awarded as often for events (exluding the ones that have 100% rate for weps like partols ect) The legendary effect that regens HP now restores AP (need confirmation) Characters over lvl 50 do even less damage to both PVE and PVP Plan/Mod spawn rates have been reduced (need confirmation) Super Mutants and ghouls both seem to have either increased health or damage reduction Enemies now have an aggro zone but when they leave it they regain health instantly Bioluminescent Fluid now weighs 1 pound each (Mothman quest items) (needs confirmation) Grenade exploit removed "Search" exploit/glitch removed Cap stash exploit removed SOME server hopping exploits removed (CONTAINERS stay looted, enemies/open loot still spawn, might be more changes) (container change was from previous patch it seems was still not mentioned in either notes) Stealth and Melee have had around half the people say they feel being nerfed and the other half say they don't. Stealth has been nerfed (lvl 50+ slightly less damage and enemies not aware of you regain health randomly) (might be a bug people are attributing to feeling nerfed) Melee has been nerfed (lvl 50+ damage seems to be reduced havnt checked lower levels)
  5. Anyone who plays? We're about to start a DnD campaign shortly with friends.
  6. DaveAzoicer

    Fallout 76 Patch Notes

    We know you’re frustrated and angry at the state of things right now, whether it’s the issues you’re running into in the game, or the lack of communication about fixes, updates, or news. To be clear, this account is run by us, Bethesda Game Studios community team. Yesterday we posted to let you know that we’re still here gathering your feedback and, more importantly, working to get info from the team we can share. We didn’t want you to think the silence meant nothing was happening. We're sorry and understand this was not the right approach, and we’ll work to make a better bridge between you and the dev team at BGS. We’re posting an article today that has further information about the upcoming updates that were mentioned a few weeks ago. In addition, we’re aiming to get you the patch notes for these updates quicker and will have them available for December 4th’s update later this week. Probably Thursday or Friday. We’d like to make these articles weekly to make sure you know what the studio is working on as it relates to issues you may be experiencing, quality of life requests you have, or new features they’re excited to share. Please take a look at the below to see what we’re posting today on Fallout.com, and as always, let us know if you have any thoughts or feedback. This article covers high-level issues being worked on as the patch notes will go at length into what’s being fixed with each update. December 4, 2018 – Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include: • Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game. • Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level. • Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds. • Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker. • Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them. December 11, 2018 – The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes. • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update. • SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated. • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you. • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also use the Bulldozer to clear these items from the surrounding area to make your C.A.M.P. feel more like home! Thank you, and please don’t stop letting us know how we can improve our communication and what else needs to be addressed in the game. Once we finalize the patch notes for the December 4 update, we’ll be sure to post them here and all patch notes and weekly updates going forward.
  7. DaveAzoicer

    Fallout 76 Patch Notes

    Our latest patch for Fallout 76 brings additional performance and stability improvements and many bug fixes to the game. Read on for details about everything that’s coming to the game with today’s patch. ## Patch Version: - Xbox: - PS4: - PC: ## General - Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues. - Stability: The Fallout 76 game client and servers have received additional stability improvements. - Xbox: Fixed an issue that could lead to instability on certain menus. BUG FIXES ### Art and Graphics - Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up. - Camera: The game camera now pans more smoothly when the player enters furniture. - Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected. ### Enemies - General: Fixed an issue in which some enemies could chase the player farther than intended. - Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player. ### C.A.M.P., Workshops, and Crafting - Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76. - Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor. - Repair: Fixed an issue that could cause an item to return to a broken state after being repaired. ### Quests - Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it. ### PVP - Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile. - Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players. - Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player. - Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player. ### User Interface - Languages: Korean fonts will now be displayed correctly in game menus. - Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers. - Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey. - Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another. - Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.
  8. DaveAzoicer

    Fallout 76 Patch Notes

    We'll post patch notes here. Here is some future happenings Official Notes. FALLOUT 76 | UPCOMING FEATURES AND FIXES – NOVEMBER 2018 Since Vault 76 opened to the world in B.E.T.A. and official launch, we’ve loved reading about your adventures and seeing your incredible photos from all over Appalachia. With launch day behind us, we’re now looking toward the immediate future for Fallout 76 and what that means for both the short and long term. Before we get to new content and other additions, we want you to know that we have seen your feedback, taken note of issues, and value the time you have taken to provide your thoughts and report problems. So first and foremost, we have our first patch coming Monday, November 19 – and while this update has many performance fixes and optimizations in it, we know some of your biggest requests, including an increased Stash Limit and several PC Quality of Life adjustments, are not included in this update. These features are coming in the next several weeks. Our plan is to update the game on a regular basis with patch notes that detail what we are addressing with each update. If that changes, we’ll let folks know as things may shift as we need to balance adding features with server stability and maintenance. Following our post on Reddit, here’s the latest on where we are with our next updates. UPCOMING FIXES BEFORE THE END OF THE YEAR November 19 Patch - The next update will focus primarily on game performance and stability on all platforms but will also come with a list of fixes to quests, UI, C.A.M.P.s, and more. Patch notes will be available early next week. This update will be large compared to what we expect for patches going forward. Regular updates will always vary in size, but future updates should be much smaller in comparison. Stash Limit Increase – We hear you loud and clear. We will be increasing the stash limit in the coming weeks. The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right. Push to Talk for PC – After listening to all of your concerns, we have made progress on getting this into the game and it will also be included in an update in the next few weeks. Ultrawide Support for PC – 21:9 support will be coming soon. We have seen it in testing and it looks awesome. FOV Slider for PC – We know this is popular request for our PC players— look for an FOV slider soon. As always, we strive to make Fallout 76 a better experience and value all your feedback and reports of issues on reddit, Twitter, our official forums and other places. LOOKING AHEAD TO 2019 We teased in our launch letter some of what’s to come next. In addition to constantly making fixes and changes, there will be new content and game systems that add to the life and experiences in Appalachia. We’ll see new Vaults opening, new ways to easily improve your C.A.M.P.s, ways to create, team-up, and faction-based PvP, and many more free add-ons we haven’t talked about yet. In addition, you will see articles each week that highlight new events, content, and features we’re excited to share. We look forward to growing Fallout 76 with you.
  9. From: https://old.reddit.com/r/fo76/comments/9wrx8g/how_to_turn_off_depth_of_field_distant_textures/ Instructions: Navigate to /Documents/My Games/Fallout 76 Make a copy of Fallout76prefs.ini, and rename it to Fallout76Custom.ini Delete the entire contents of that file, so you just have an empty Fallout76Custom.ini file that you can edit in notepad. Any changes made in this file will over rule any other .ini in that folder, and the launcher/updates shouldn't mess with it. Here are my changes: [Display] bFull Screen=1 bFullScreen=1 bBorderless=0 (Not honestly sure why I have two or which one is correct. These changes force true Fullscreen mode, which should fix all frame hitches/issues so long as your hardware is sufficient to actually play the game.) fDOFBlendRatio=0 fDOFMinFocalCoefDist=999999 fDOFMaxFocalCoefDist=99999999 fDOFDynamicFarRange=99999999 fDOFCenterWeightInt=0 fDOFFarDistance=99999999 (These are HALF of what you need to turn off DOF effectively, and create a really clear game. These also go under the [Display] header. The minimum distance is 6 9's, every other value is 8 9's. Below is the second half.) [ImageSpace] bDoDepthOfField=0 bDoRadialBlur=0 iRadialBlurLevel=0 bMBEnable=0 bLensFlare=0 bScreenSpaceBokeh=0 bDynamicDepthOfField=0 (That's the second half, they go under header [ImageSpace]. One of these entires also turns off lense flare, because your eyeballs aren't cameras.) I also use: [SaveGame] fAutosaveEveryXMins=2.0000 (In my experience, this entry has made my auto save interval much quicker. When I logged in with teamviewer today, I was basically standing right outside the place where I was when the beta closed. Previously I could have been up to 10 minutes gameplay back it seems, the default value is 10.0000) To adjust Field of View, add these two lines under [Display] fDefault1stPersonFOV=90.00 fDefaultWorldFOV=90.00 Replace with whatever value you want, I've seen people put it up to a whopping 110 with no apparent issues, however be warned as the devs say adjusting the field of view can cause animation or clipping issues. Also, I am definitely not the person who found any of these, I just copy/pasted my comment to someone else asking how to do it, and figured I might as well share it. If you're the person who discovered these fixes, please let me know and I'll edit in credit for you. Edit: Under [Display] you can also add sAntiAliasing=FXAA The game uses TAA or Temporal Anti-Aliasing by default for some reason, it's a setting Bethesda uses in their Virtual Reality games. This should change it to FXAA or Fast Approximate Anti Aliasing. I haven't tried SMAA, if anyone wants to give that a go and let me know if it works that'd be great, I'm still at work for a few hours. 😕 Edit 2: credit /u/Caviac, to normalize vertical sensitivity, add these lines to Fallout76Custom.ini [Controls] fMouseHeadingXScale = .021 fMouseHeadingYScale = X Where X is any of these values, based on your Aspect Ratio .03738 for 16:9 .042 for 21:9 .028 for 4:3 .0336 for 16:10 edit 3 and 4: credit /u/derhermann To disable Mouse Acceleration, use: [Controls] bMouseAcceleration=0 To disable Grass use: [Grass] iMinGrassSize=1 bAllowCreateGrass=0 (Note: This caused grass flickering for me, but some users are reporting grass flickering using DOF removal. This will increase FPS.)
  10. Arena -Arena was made for the PvP fans who want action on demand -The Sea Dogs the new trading company led by DeMarco from the SOT comics -Arena has it's own Tavern where it's a hub where you can buy everything -ranking for each crew based on how much gold you have earned in the time -Return to the hub after the battle where you can buy stuff for the gold you have earned -It's more based on a competitive treasure hunt -Arena will have it's own unique features as will Adventure mode -every player has the exact same treasure maps for islands -They haven't decided if you can solo or have to be forced into a crew -Progression will carry between both modes -Cursed Cannonballs will be there -Sea dogs have their own cosmetics Shrouded Spoils -Meant to be full of small features that improve Quality of life -Fog -Expanded Ship customization -The Skeleton Gunpowder Barrel earns you more money and has a 3 times bigger explosive radius -Rewards for killing the Megalodon and Kraken -Skeleton Ship now roam freely instead of being stuck in place Raid version still exist Extended Universe -The comic character will be coming to the world (Stitcher Jim, DeMarco rtc.) -lore for who don't want it in game -Lead Director decides what goes canon and what doesn't Misc. -They will focus more on using the Pioneer program to launch more bugless builds -There will be 2 completely separate teams to work on the 2 modes -New expansion will expand on the quests adding guided quests/Lore -They want to encourage players to play both modes -Shelley the crab is a good boi and has his own shanty created by the community -Each expansion is suppose to leave behind tools to help people while also using them to leave legacies -Keep your eyes peeled for laid back/Relaxed new mechanics -They are completely focused on Sea of Thieves until the game is "Dead' -The Sea Dog Tavern is in Adventure mode
  11. DaveAzoicer

    In preparations for Fallout 76

    You excited for Fallout 76? I know I'm! Anyway, we've setup channels on our Discord as well as a forum section for Fallout 76 for you to post, chat, game and conquer in! On our Discord you can add the role to yourself similar to how it works for the other channels (!addrole fallout and !addrole vault dweller for pings).
  12. DaveAzoicer

    Bunch o' Tips

    Stash / Inventory There are 2 types of storage - Inventory and Personal Stash (C.A.M.P.) Personal Stash - MAX Storage - 400 This limit is shared with any container placed in your camp. Those containers are purely cosmetic. https://redd.it/9sbcqr No one can steal from your stash. But anyone can use your stash box to access their own stash Stash maintenance - Break down Junk before putting in stash it will save space. Tinkerer workbench - Bulk - creates a bundle of the specific material in question, but makes it lighter. Scrap everything you're not using. Scraped junk and weapons take up less space in the storage. Also when you scrap weapons you can learn new mods to craft for them. If your stash is full, everything broken down and bundled, and all you have is your stash box, use camp to build workbenches, other structures and gun turrets, or just sell off half the junk item you have the most of and obviously don’t need for caps. If you have excess steel it may be better to craft simple items (throwing knives) then sell them. You will get XP for crafting and caps for selling. Junk to look for scraping - https://redd.it/9sgdf8 Food Food will rot. Eat it fresh or cook it, cooked food will rot slower. Rotten Food can be converted to Fertilizer in Chemistry kit. Need Adhesive - Plant mutfruit, tato, and corn. Build water pump purifier. When you place a garden it takes a while for the crops to grow. When the plants go back into your C.A.M.P inventory like when you move the timer is reset. So make sure you're going to be in a area for a long time before you place down your crops. General Wanted - Kill a wanted person they can come back and revenge on you. (I disagree with this ability, but its just an FYI.) Lock your doors - If someone picks your lock they are flagged as Wanted. Turrets will attack, and other players can as well. Build a bed that is off of the ground. Sleeping in that bed will heal you so it saves your healing supplies. Empty power armor still provides base str of 10 and decent resists. However also uses cores, so if you find one early you can strip off the armor and can still use it. power armor frames can be picked up stored in you inventory. bobble-heads and magazines are not permanent they only provide a short buff. many if not most of the guns, recipes, armor, Recipes, and other various other items spawned in world are randomized, and will be different from what you see on various you tubes, stream, and walk-through. This is by design and is not a bug. Scavenger Perk is not passive. It has to be activated on appropriate containers (Y on controller). Chemistry Workbench - Diluting stem-packs / rad-away in early game can be of more benefit. It doubles your quantity but lowers amount healed. You can harvest wood from fallen logs. Thrown weapons that miss can be recovered after being thrown. You must go into Notes and read all recipes and plans before you can use them. Not all creatures with a red name will attack. Building You need to have the 1st and 2nd floor landing built prior to placing stairs. - Post below says this is not true... so may be conflict on info. Stairs can only be built on flooring. You can change to windows or doors by scrolling over to the first wall in the menu and changing it with the d pad. Works for other items you have stored, lets you rebuild it without resources. When rebuilding you can change variant - If you placed a wall but want to change it to a windowed wall. Built turrets. Creatures can spawn on you while building. Place turrets up high and try to give them the best LOS (line of sight). Make little 1x1 turret towers. You can place a 1x1 pretty much anywhere in your camp. Use it to protect your main building. Once you have enough turrets outside your base put some indoors . Creatures can get in your buildings. Roofing and flooring are two different items. For multi-story building you must use flooring for each floor. Don't use roofing as a floor It's nice to put most non ground floor walls as windows . So your second and third stories etc. It gives you access to shoot out of the building but keeps you having the high ground. Make sure to build the basic resource and modification tables. You can do a lot of helpful stuff like mod and repair your weapons. Disclaimer - I have not played yet. I was just compiling what I have found from reading other posts. I have tried to reference the source of the original information / list. Some of the above was taken from the below: C.A.M.P. - https://redd.it/9s32qr Just some advice. - https://redd.it/9s616y
  13. DaveAzoicer

    Fallout 76 Junk to Look for

    https://bethesda.net/community/topic/245500/fallout-76-junk-to-look-out-for Adhesives - for Mods Duct tape (all forms) Wonderglue (all forms) Aluminum - for Most stuff Aluminum cans Alarm clocks Coolant caps Sensors Trays (all forms) Toy rocketships Circuitry - for CAMP Hot plates Targeting cards (any form) Circuit boards (any form) Telephones Crystals - for Adv Weapon Mod and CAMP Cameras Crystal liquor decanters Microscopes Fiber optics - for Adv Weapon Mods Biometric scanners Microscopes (all forms) Fiberglass - for Adv Armor Mod Abraxo cleaner Cigar boxes Telephones Gears - for CAMP Adjustable wrenches Watches (all forms) Cameras Desk fans Fishing rods Typewriters Nuclear material - for Adv Weapon Mods Alarm clocks Biometric scanners Possibly from scrapping mini nukes? Oil - for Most stuff Blowtorches Cutting fluid Flipping lighters (all forms) Gas cannisters Lanterns Mr. Handy Fuel and other portable fuel sources Oil cans (all forms) Paint cans Screws - for Mods Desk Fans Globes (all forms) Handcuffs Hot plates Toy cars Typewriters Springs - for Mods Alarm Clocks Clipboards Cameras Fishing rods Flipping lighters Handcuffs Toasters Typewriters Watches (all forms)
  14. DaveAzoicer

    Fallout 76 Live Action Trailer!

    https://twitter.com/fallout/status/1056712323367403521?s=21 I do love Bethesdas trailers.
  15. DaveAzoicer

    Fallout 76 Live Action Trailer

    https://twitter.com/fallout/status/1056712323367403521?s=21 Glorious! Haha!

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