I do love a new Conan game. And this seems kinda interesting, I did enjoy They Are Billions, and this seems to be similar but in the Conanverse.
-Behind the front desk on top of the drawers (Ammo Bag)
-Back Camp, in the porta-potty on the left (Ammo Bag)
-Upstairs on shelf next to Tinkerer's Workbench (x3 Military Grade Duct Tape)
-Upstairs, end of the walkway is a Wooden Crate (Ammo Bag)
Converted Munitions Factory
-Room above left-side door (Ballistic Fiber Scrap)
-Inside the Western trailer, 1 on the floor next to the footlocker, and 1 on the locker shelf (Ammo Bag, Military Duct Tape)
-On the upstairs walkway near the Automated Missile Launcher and Ammo Box (Ammo Bag)
-On the Staircase to the, next to the Skeleton (Ammo Bag)
-Inside the tent on top of the Wooden Boxes (Ammo Bag)
-North Wing, 2nd floor, the 2 rooms next to the metal stairs both have Ammo Bags (x3 Ammo Bag)
-North Wing, 3rd Floor, 3rd door on the right past the Metal Doors [heading South], on the small table next to the locker (Ammo Bag)
-North Wing 3rd floor, room in front of the elevator,1 on the Metal Box to the right and 1 on the shelf to the left (x2 Ammo Bag)
-North Wing 3rd floor, past the BoS doors to the right, first room on your right, on the bottom of the shelf and on top of the Metal Boxes (x2 Ammo Bag)
Forward Station Alpha
-On the stairs to the North next to the Wooden Crate (Ammo Bag)
-The Northern Tent next to the Corpse and on the shelf (x2 Ammo Bag)
-On the shelf left of the 3rd Ammo bag (Military Grade Duct Tape)
Forward Station Delta
-In the Trailer next to the Footlocker closest to the door (Ammo Bag)
Monongah Power Plant Yard
-Inside the tiny room out front, on the desk (Ammo Bag)
-On the South-most part of the room inside the tent near the Ammo Box (Military Grade Duct Tape, Ammo Bag)
National Radio Astronomy Research Center
- At the top of the stairs on the shelf to your left (x2 Military Grade Duct Tape)
-Through the upstairs hallway towards the red dome (train),go inside and take a left, 2 items are next to the ammo container and above the first skeleton on your left (Military Grade Duct Tape and Ammo Bag)
-Instead of left inside the train, take a right and the item is on the first shelf to the right (Ammo Bag)
Survey Camp Alpha
-Inside the Large Toolbox next to the Power Armor/ Station (Military Grade Duct Tape)
-Next to the corpse nearby the Cooking Station and Tent (Ammo Bag)
-Next to the ammo box behind the barrier to the North of the Tent (Military Grade Duct Tape and Ammo Bag)
Watoga Civic Center
-East Side Door (outside) inside the Tank/Truck(Personnel Carrier) next to the skeleton and footlocker (Ammo bag)
EXP trap exploits: Good job fixing this. Better late than never, this was a priority and you did it.
CAMP moving fix: This is nice, I can now place big items without taking a gamble.
PA fix: This is nice too. If it stopped people from playing, it's a priority.
STASH increase: Better than nothing. It's kind of a joke to have upped it 50% in a game about looting, but I guess a slap in the face is better than a kick in the nuts.
Reduced enemy XP: Why was this a problem? People will now have to grind more to use the poorly implemented "respec" feature of December 11th. Not needed, punishes players for playing the game, and one of my personal gripes with this update. If you wanted to reduce how long it takes to achieve max level: too late, players who wanted to earn max level are now max level, and anyone trying to close the gap is now at a massive disadvantage. This is the worst change of the patch.
Fusion Core production nerf: There is now no reason to produce fusion cores. 1 per hour? Did anyone think of this going forward with the patch? If the goal is to put PA on par with regular armor, buff regular armor instead.
Resource production nerf: The mega water purifier can now hold 5 water. Multiple ressource production structures are now reported to have a lower capacity and production rate. There is now even less reason to go for good CAMP spots and workshops, as the risk is now too high for the measly reward.
Melee nerf: Do not punish players for going melee. If they run up to something and tank a bunch of damage, the payoff should be that they can smash the enemy.
Server hopping nerf: This is a good idea, implemented in the worst possible way. If you have players server hopping, ask yourself why they are server hopping. If it's because they're farming legendary mobs and get trash/useless loot, make legendary mobs give useful loot, or change how legendaries work. Integrate legendaries into crafting. Make trash legendaries useful in some way by giving components, or rare junk. If it's because the plans have a 1% chance of spawning a plan on a specific vendor, remove that unnecessary restriction. If it's because players are farming an event, it's probably because it's either a fun event or a rewarding event. Reduce the cooldown, let players enjoy the game.
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